Solitude

Description

This blend was created with Blender 2.69 using Freestyle Render.

I created it as part of the weekend challenges here:

[http://blenderartists.org/forum/forumdisplay.php?17-Weekend-Challenge](http://blenderartists.org/forum/forumdisplay.php?17-Weekend-Challenge)

This is for weekend challenge number 545 with the theme: Solitude

I added some additional coloring and text in Gimp for the image I entered.

I modeled the outhouse and changed it's shape using a lattice modifier.

There are no textures or bump maps used in the image. everything is modeled.

Comments (10)

M
Mr. superhomosapien over 12 years ago

Really love it. I find most freestyle renderings only really work at one angle, but this one works 360.

S
SonnySee over 12 years ago

Glad you like it. I learned a lot making the model and tried my best to do the image completely with Freestyle, but my compositing skills still aren't completely where I would like them to be. I wanted to get a sort of water color feel to the final composition and Freestyle was the perfect jumping off point.

J
JamesRay over 12 years ago

I just saw this now and it looks alot like the blend i just posted :( damn you had the idea first. Really great job tho, there is some seriously good stuff on blendswap, some of you guys should create a tutorial on how you did it because im really interested in seeing how things could be done.

S
SonnySee over 12 years ago

I agree that there really is some awesome stuff here on BlendSwap. Your lonely place model has a similar feel but is still very different. It perfectly fits the theme of the weekend challenge #545 for this week over at Blenderartists.org. Well done yourself. Since I decided to start doing the weekend challenges I have learned more than I ever thought I would. You should come and join us!

N
NCblender over 12 years ago

It's strange that when I downloaded it and tabbed into edit for the main structure, only the door shows up. I was looking for how to accomplish watercolor in FreeStyle, but all of the watercolor here was done in GIMP. (It still looks very nice, though)

S
SonnySee over 12 years ago

Hmm. Try doing an Alt-H command to make sure everything is unhidden once you get in to edit mode. If that doesn't work, it may be that I accidentally saved it with the blend file set to the wrong layer, so switching layers might do the trick. If all else fails let me know and I will re upload it. Ironically, the door is the part I am least pleased with in the blend file. I just used a boolean modifier to get the cutout in the door instead of modeling it out properly. It added a ton of unnecessary geometry, but it still looks okay to me in the end result. As far as the watercolor look goes, I made a duplicate layer of it in gimp and desaturated that layer, then simply used a brush to allow the bottom layers colors to pop through. Finally, I added some additional color with the same brush to enhance it a bit more. I know there are ways to accomplish it in Blender by adding textures and such in the compositor, but I went with what I knew. You might try some of the excellent Freestyle tutorials that Smess Videos has on Youtube. Here is a link to one where he uses node groups to accomplish a textured effect that could be adapted to create a watercolor effect: https://www.youtube.com/watch?v=646EQGew2ho&feature=c4-overview&list=UU8M_-TMsRjUEP7jgA-9-7pw And also, thank you for the compliment. I had a learned a great deal creating this blend. Glad you like it.

R
rameshrj almost 12 years ago

woow cool

S
SonnySee almost 12 years ago

Thanks rameshrj. Glad you like it and hope you found it useful.

C
CreativeHacker almost 12 years ago

Aww I was hoping that water colour look was made purely in Blender :( darn! still nice image well done!

S
SonnySee almost 12 years ago

Thanks CreativeHacker, I appreciate the compliment. Had I to do it over again, I would have created that watercolor look as part of the blend file. I would have added the image with color splotches on it and used the compositor to overlay the rendered image. Essentially the same thing I did in Gimp. But that would have given more control when rendering it again.

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