Spent Shell Ejection Cycle (simplified)

Description

Hey there everyone,This is my take on the ejection of shells from a rifle.It's pretty easy to apply this to any other gun: shotgun, pistol. you name itAll you've got to do is change the first keyframe on the "Shell_Mover" object and you'll get cycled shell ejection.

Also, you've got to change the amount of particle emission, until it fits the cycle.And please ignore the first particle, because it clips into the side. The following particles are the ones you should use.It uses modifiers inside the F-Curve editor.

That's about it, I think.

I hope this helps!Cheers!UPDATE: Cleaned up material setups.

Comments (4)

M
mofx over 12 years ago

When you open the file it's in BI but looks like the shell materials are setup for Cycles, just an FYI for others.

R
Roninja over 12 years ago

@mofx Thank you for the heads-up. :) I updated the files there and cleaned up the material

P
PeeDee76 over 12 years ago

Just finished a cool AK, this will come in really handy. Tanx

R
Roninja over 12 years ago

oh cool! You're welcome! I'm glad I could help :) I'd like it very much if I could see the result :)

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