female face rigged

Description

I had a bit of fun creating this female head after watching a few tutorials from Kent Trammell(sculpting and hair) and David Ward(rigging) on cgcookie.

Layers:

1 - The head

2 - The background

3 - The rig

9 - Deform cage (can be modified to create quite funny faces :-)

10 - Junk-layer for bone shapes

Requires a bit of memory, so GPU-rendering might require some simplifications (scaling down textures, reducing the amount of hair).

Cycles materials.

Hi resolution sample at: [http://flic.kr/p/j5wkGc](http://flic.kr/p/j5wkGc)

Happy blending!

Comments (7)

P
poll over 12 years ago

really nice its impresionat :O

K
krabz over 12 years ago

thank you !

F
F99 over 12 years ago

renders black frame due to: blender 2.69: Fra:1 Mem:263.97M (145.78M, Peak 939.19M) | Mem:409.79M, Peak:409.79M | Scene, RenderLayer | Updating Scene BVH | Copying BVH to device CUDA error: Invalid value in cuTexRefSetAddress(NULL, texref, cuda_device_ptr(mem.device_pointer), size)

K
krabz over 12 years ago

Hi. As I mentioned in the description, the scene is hungry on memory, so you might need to use cpu-rendering or try scaling down the textures or reducing the amount of hair.

F
F99 over 12 years ago

ah ok thank you!

B
borginiano almost 12 years ago

Excellent! Thanks for you work!

K
kaison over 11 years ago

this is cool thank you kudos sir

Sign in to leave a comment.