Human Eye

Description

Eye I made using photo references and SSS, the point was to achive a good result without using too much refractions (because noise)

Comments (20)

A
AukeHuys about 12 years ago

Didnt download it, but is this all procudural? It would be awesome. Nevermind - this is awesome, too!

M
MmAaXx about 12 years ago

no, it is not procedural.

P
pho about 12 years ago

realy good lookin eye

R
RomanCZECH about 12 years ago

WoW

U
UserA about 12 years ago

Really nice . Thanks

E
EnderAndroid about 12 years ago

Ha! I can do that by typing! Watch this: ? See how fast that was? XD P.S. I'm just kidding. Cool model.

J
joelim1269 almost 12 years ago

Looks good, I will try it later, thanks for sharing.

M
Movlance almost 12 years ago

Really looking for this Thanks Dude!

C
cog123 over 11 years ago

What a lovely eye!

F
Frankstar over 11 years ago

Hi! First of all, very nice looking work, I love it. And secondly, I have a question: I've been using Blender for little more than a year, and I'm still new to it in many ways. I just "discovered" cycles like two weeks ago and it blew my mind. Whatever, to make it short: I downloaded your eye, but when I add it to a character, I can't get the materials to work right. Now, I discovered that the problem comes when I change the scale of the eye. So my question is: Is this supposed to happen? Is there a way to alter the material so that it looks fine when the object is scaled down? Or must I scale everything else up? And sorry to make this even longer, but... I found that scaling everything up solves other issues I've been having, however, some objects dissapear from my scene when rendering because they get out of the camera limits. I found a way to increase the camera limits, but I'm not sure if everything must be really so big to work... Sorry to bother and maybe overweight you with a detailed explanation of my problem, but if you could provide me an answer I'd be really thankful.

B
bmv2011 about 11 years ago

When you scale up an object you should press control+A to apply the scale. This puts the scale back to 1.

Q
quella almost 11 years ago

Thanks , verry nice

F
franzlpfeifer79 almost 10 years ago

thank you

C
chukx almost 10 years ago

Thanks a lot

M
muerezombie77 almost 10 years ago

ESTA INCREIBLE !!! GRACIAS POR COMPARTIR

J
jaisan almost 8 years ago

Thanks a lot

J
jaisan almost 8 years ago

Thanks a lot

F
FreezyChan almost 8 years ago

Thank you so much Remixed a bit and made this, if you don't mind: https://www.deviantart.com/freezychanmmd/art/The-Twins-754693112

K
kurobakai about 6 years ago

nice eyeball!

K
kurobakai about 6 years ago

nice eyeball!

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