Dracaena Fragrans (Interior Plant)

Description

Hello guys,

here is my contribution for the weekend challenge.

4 textures are included, all made with texture painting mode, in blender. On layer one, you have the plant, with an empty set as parent to move it easily. On layer two, just the meshes for particle systems. On layer 3, lamp, camera and (very) basic scene.

The plant has a realistic scale: around 1.0m height (in metric system).

May the blend be with you!

Comments (4)

M
Mikel007 about 12 years ago

That looks very good. Thanks for sharing with us.

R
rianvermeulen about 12 years ago

Cool tropical plant :D But serious, I just checked out your blend, and that's some real sofisticated stuff in there, my compliments, they're well earned. I like to use outdoorterrains as a background for my models, so I've been looking for some guildlines for a setup like this, but all I found sofar were those gameterrains. So thanks for this blend, it will be very usefull. One question: how did you do those normalmaps? You said you made all textures in paintmode? Well, great Job. :)

R
rianvermeulen about 12 years ago

Hi, again, Thank you for the link, I've been looking for that one as well, and no : You cannot bake normals from a texture in Blender. You can bake normalmaps in BI but only from real geometry, and I understand that developers are working on baking for Cycles, but not anywhere soon. Meanwhile, if you insist on using blender, there is a pretty roundabout way: Take your texture into cycles and use an RGB-to-BW node + multiply-node, or a colorramp etc. Anything that turns your texture into greyscale/non-colordata and use this as bumpmap for the displacementMODIFIER (not the displacement-socket) on a high-res subdivided plane. Then apply the modifier, and there you have it: Real geometry that you can bake normals from in BI. Better use GIMP right? Thanks for the info. :)

E
elvetos about 12 years ago

Excellent work, thanks for sharing!

Sign in to leave a comment.