Description
I tried to get some sticky lips for one of my rig, and this is the kind of solution I came with (just a test for now, I don't know how easy it will be to set it up on a complex mesh but I think with some work it will be ok) The idea is to get the mouth opening by combining a shape key and a bone, both driven by their own joysticks which are constrained by a copylocation. A slider is driving the influence of this constraint and is so making lips sticky or not. Of course it is missing a lot more controllers (mouth height, rotation, lipsroll, etc...).
You can download this quick test video here (370KB):
https://drive.google.com/file/d/0B1IZmxfL5IEeZmRKODBScV8wN2c/edit?usp=sharing
The audio used for lipsync is from Gooseberry Trailer. So as the original licence is Creative Commons No-Derivatives Attribution 3.0, I hope it is ok as it is less than 5 seconds... The voice actor is Tom Hudson. If you want me to remove it, just send me a message.
SimpleStickyLips
- Downloads
- 139
- Likes
- 1
- License
- CC0
- Category
- Miscellaneous Objects
- Blender Version
- 2.7x
- Render Engine
- Blender Internal
- File Size
- 130 KB
Comments (9)
Neat little setup. Thanks for sharing!
This is absolutely brilliant!
quiero aprenderlo a hacer ////// I want to learn to do
Hi, when I play the animation his mouth doesn't move. How do I get the sliders to work manually?
If you are using a recent version of blender you need to "reload trusted". It shows in the top of the window at the opening of the file.
nice cool rig
nice
there is any video tutorial for learning this??
How to create this
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