Chest

Description

I did this chest in cycles for a scene but the scene wouldn't render with this in it so I had to pull it. That being said I didn't want it to just sit on my computer so I am sharing it with who ever can use it. All the textures are from plaintextures.com. I should also say that at last on my computer which is actually a beast of a rig, this would not render with the GPU (Not sure why), it will render with CPU and takes about 5 minutes. If anyone who downloads this can give me some advice on why this may be happening, like the settings that I am using then please, please let me know. Enjoy and happy blending.

(Update note; for those who may be having issues with rendering this blend, reduce the subsurf mod to 2 on the knot work and it should work fine for you. I didn't realize until afer the fact that I had it set to 4 and it doesn't need to be. It works on my comp but I havea beast of a computer so it was not an issue for me and why I didn't really notice that I had done that.)

Comments (17)

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JDHaller about 12 years ago

Very Nice! Like all your stuff I have looked at. Cool thanks for sharing. Lots to learn with Blender but it puts out great results.

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blenderjunky about 12 years ago

Thank you. I appreciate that. Your first blend is a great start. Can't wait to see what you do in the future.

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Wig42 about 12 years ago

I love your attention to detail, I analyze your scenes and learn a lot from you. This piece is awesome, especially the filigrees on the chest, how did you do them. Any chance of a quick tutorial. The dirty gold texture too, do you mind if I "steal" that and add to my library, LOL. I can always tell you work even before I click the pic to see your name. Awesome.

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blenderjunky about 12 years ago

Incidentally, the knot work on the chest is modeled after a picture that I found online. It was a design on the handle of a sword but I liked it so much that I used it as a template for what you see. I used a plane and extruded out the basic shape of the knot work. (I added the picture as a background image in the view port.) Once I had what I wanted I then lifted along the z axis those parts that were both above and below to give it that tied appearance. Then I selected all and extruded on the z. Made some small corrections to the mesh after that and done. It actually took about 10 minutes to make it.

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JDHaller about 12 years ago

About:I should also say that at last on my computer which is actually a beast of a rig, this would not render with the GPU (Not sure why) I tryed it is over my GPU's 1.5 g, it looked like it wanted 2 g. to render? not shure on that. And again nice work!

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blenderjunky about 12 years ago

ya, not really sure why it will only render under the CPU. It's not that big a blend, the textures are not that large or layered and the modeling is not that complicated. This was a head scratcher for sure. I hope that it works at least using the CPU. Incidentally my computer is a rig also, had it built for blender specifically and it wouldn't render with my GPU either. I'm going to revisit this blend in a bit once I am done with another that I am currently working on to see what the issue actually is. Thanks for the feedback though. At least I know it's not my computer. When I thought that it was I was almost angry at the fact that I had spent all this money to get a comp that was blender specific and then all of a sudden it didn't work. It may also be a 2.70 bug but tried it in 2.69 and did the same thing but it was built with 2.70 so not sure if that is the reason.

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Wig42 about 12 years ago

Thanks mate, and JDHaller this blend won't render on my 1.5GB cards either.

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blenderjunky about 12 years ago

I have a 2GB card and it wouldn't render. Again strange as this blend is really not that complicated.

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KurtisC about 12 years ago

I've tried turning the console window open and I get a report saying 'CUDA error: Out of Memory in cuMemAlloc(&device_pointer, size)' If you can suss out where that error is coming from, you'll likely resolve why it won't render under GPU. I'll have a look myself but I can't help too much given I don't really know how to use the Cycles engine at this given time. Perform a render on your computer (in GPU) and turn on the Console window ('Window > Toggle System Console' in the Info header in Blender).

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JDHaller about 12 years ago

I apllied all the modifiers and it works. I see it is known now, cool.

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Benjamin97 about 12 years ago

You know I really like your models ... This one is not an exception :D Amazing work once again :)

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blenderjunky about 12 years ago

Thanks I appreciate that.

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blenderjunky about 12 years ago

To everyone; Please thank KurtisC for seeing something in the blend that I actually totally didn't notice...and it's my blend...lol turn the subdivisions down to 2 and it rendered fine on my rig. I never do 4 and can't believe that I had the knot work set so high. Thank you again KurtisC. I appreciate the help on this one.

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Torachan over 11 years ago

this is amazing

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Jonas108 over 10 years ago

beautifull ornaments

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blendibber over 4 years ago

Thank you so much!

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