Description
These are my first stab at creating NPR shaders in cycles for line and cross hatching using only procedural textures. I'm fairly happy with this as a start, though there are a few things I still want to add, including:
- Variable line width - the current shader gets tonal range from adjusting the color of the line. This is somewhat limiting, and to get a full range of tones, I need to add the ability to adjust thickness based on tonal value
- Support for cast shadows - Currently, the tonal value comes from the diffuse and specular lighting only - shadows cast from other objects do not affect the tone.
Cycles Line and Cross Hatch Shaders
Material
J
jeff_lamarche
Uploaded almost 12 years ago
- Downloads
- 81
- Likes
- 1
- License
- CC0
- Category
- Materials
- Blender Version
- 2.7x
- Render Engine
- Cycles
- File Size
- 2.05 MB
Comments (1)
thanks for this amazing works, i will use it for creat a fake manga trame shadding !!!
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