Astronaut - EMU suit - Rigged

Description

Hola amigos! Este modelo lo pueden dejar con bajos polígonos o con el multiresolution porque no lo apliqué. Hay algo de escultura hecha solo visible con el multiresolución puesto en nivel 3. Si dejan el modelo con bajos polígonos, tendran que modificar un poco las texturas normales, ya que se generan algunos problemas y hace que se vea todo oscuro. Está completamente riggeado y la armadura está en el layer 2. Los dedos tienen algún problema con la posición de los huesos pero en general está bien. Por favor, agradecería que si usan este modelo me manden un link con su trabajo para ver las composiciones que vayan haciendo. Agradecería que me den crédito también. Saludos y happy blending. JUAN IGNACIO

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Hello friends! You can use this model with low poly settings for games as well as high poly for still images. It has an unapplied multiresolution modifier. There is some sculpting done, only visible with multiresolution level 3 If you use it with low poly settings, you may have to tweak the normal textures a little with the texture paiting, due to some artifacts generating black spots with the wrong ilumination. It's completely rigged and the armature is in the layer 2. There is some problems with the fingers but, overall, it's ok. I'd be gratefull if you send me a link of your job if you use this model, just to see your compositions. Please, give me credit for my job if you use this .blend file. Greetings and happy blending. JUAN IGNACIO

Creo que están todas las texturas packeadas, en caso contrario notifíquenme y las subiré inmediatamente. /// I think I packed all the textures. If not, please notify me and I'll upload them immediately.

__//UPDATE///__ __I fixed at least three bone problems such as bone roll and parents.__ __Also added the main control so you can move the model all over the __ __scene.__

__///UPDATE 2///__ __Helmet controls added.__ __Model resized to real scale.__ __Shoulder logos now deform with the armature but still hace some problems__ __Minor tweaks on normal maps and topology.__

__///ACTUALIZACION///__ __He arreglado como mínimo tres problemas con los huesos de la armadura__ __tales como inclinación y parentezco. Agregué también el control__ __principal para moverlo por la escena.__

__///ACTUALIZACION 2///__ __Añadidos los controles del casco.__ __Corrección de escala del modelo.__ __Insignias de los hombros se deforman con los huesos pero presentan__ __problemas todavía.__ __Correcciones menores en los mapas normales y topología.__

Comments (103)

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Strablet almost 12 years ago

Really sweet.

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jgilhutton almost 12 years ago

Thanks! Looking foward to see some works using this model.

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tomaslol almost 12 years ago

About that, i have an indie game in the making, can i use this rig? I will give you credit?

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jgilhutton almost 12 years ago

You can use it. Don't forget to send me some link where i can find your job or the Work In Progress.

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tomaslol almost 12 years ago

I can try to send you the Pre-Alpha, though not today :/

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jgilhutton almost 12 years ago

There's no rush! No problem! :) I'm only asking for a vimeo/youtube video just to see how awesome you are! :P

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brickmack almost 12 years ago

Looks great, but I have a weird problem with the white part of the visor. Its showing up as just a bunch of white circles in a grid, with the mirrored visor visible underneath. Any idea how to fix it? Edit: And when I move him, his arms get all wavy

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jgilhutton almost 12 years ago

i don't find any problem with the visor texture, if it's the texture what you are talking about, and if you want to move the astronaut don't grab the mesh... move it with the armature in the layer 2.

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brickmack almost 12 years ago

Thanks, grabbing from the armature worked. And as for the visor, the problem seems to only exist in the Linux version of blender so Ive gone back to Windows for now. I'm not sure why the linux one isnt working correctly, but as long as it works under Windows...

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Zangue almost 12 years ago

Gracias por el modelo, sirve mucho para practicar

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jgilhutton almost 12 years ago

Me alegro! suerte!

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XePatcher almost 12 years ago

I can not move his legs and arms. So the bones. What can I do? Thx for answers!

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jgilhutton almost 12 years ago

I left the bones of the astronaut ready to be controled by the IK bones. To use the FK bones adjust the influence of the bottom or second constraint attached to the bone. Notify me if the problem persists.

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bramblebriar almost 12 years ago

can i please use this for a film i am making???

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jgilhutton almost 12 years ago

You can always use this model for anything you want, if you give me some credit for the creation of this .blend. I would like you to send me a link or so, just to see how awesome you are and how outstanding your work is gonna be.

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jgilhutton almost 12 years ago

Updated 7/8/14. Read the description for more information

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jgilhutton almost 12 years ago

Por supuesto que me parece bien! Adelante y usalo!

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kiaTam over 11 years ago

I cant import textures in Unity. Even I tried the .FBX export from Blender!

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jgilhutton over 11 years ago

Hello! Sorry but i don't know anything about Unity. In the other hand, you can extract the textures out of the .blend and then, in Unity, import those textures... I guess.

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jcotillas over 11 years ago

Thanks for this great model. I am unable to use the rig properly in blender 2.72. Is it something I'm doing wrong?

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jgilhutton over 11 years ago

What exactly is the problem? There are many ways for a rig to work unproperly Maybe it's the pivot point set in "cursor". Change it to "Median point" for a correct (actually "usual") behavour. Feel free to send me a message whatever problem you encounter.

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jcotillas over 11 years ago

That was exactly the problem. Setting the pivot point to median fixed it. Thanks a lot!

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jgilhutton over 11 years ago

Well... that was lucky hahah!

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bramblebriar over 11 years ago

This is Very cool! oh yeah and i'm making a film about an astronaut , i was wondering if i could use it? Full credits to you of course.

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jgilhutton over 11 years ago

I want to see how awesome you are so you can use it as you like! Be awesome, create some awesomeness and awesomely notify me when you finish your awesome film!

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jgilhutton about 11 years ago

Any news on your work?

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bramblebriar almost 10 years ago

yeah i just made a high poly satellite for it sorry i have been very busy. http://www.turbosquid.com/3d-models/satellite-3d-model/995365

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mrschube over 11 years ago

Thank you for making this available! I'm using the forearms in my virtual reality experience 'Weightless'. You can see the teaser trailer here: https://www.youtube.com/watch?v=dmpr6OSCz-c&feature=youtu.be I'll be releasing a playable build later this week here: http://martinschubert.itch.io/weightless You'll be credited in the credits screen of the experience!

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bgilhutton over 11 years ago

PRIMO! Me fui al piso cuando encontre esto! Sos un groso! Increible el modelo! ... y yo aca haciendo arbolitos en low poly... JA! Increible el trabajo Juani... realmente increible! Lo digo de nuevo por si no quedo claro: GROSO!

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bgilhutton over 11 years ago

Y te comento de nuevo porque te lo mereces! GROSO!

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jgilhutton over 11 years ago

Eeeeh! Todos empezamos haciendo arbolitos low poly en alg

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obviouslydracula about 11 years ago

I used your model in a quick blender test render for smoke simulation. Thought you might like to see what it looks like on fire - https://hahyeah.wordpress.com/2015/02/17/things-on-fire-in-space/

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jgilhutton about 11 years ago

Alguna noticia de tu trabajo? Algo para ver?

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luislunch4 about 11 years ago

vey good job

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Davetitan almost 11 years ago

Here he is standing on a sun. https://www.facebook.com/photo.php?fbid=1066421633372404&set=a.104173076263936.12694.100000137330441&type=1&theater

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harshalDhake almost 11 years ago

I'm making a short movie and i'm using your model but yes surely ill give the credit

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awbarry00 over 10 years ago

Hello jgilhutton, Thank you very much for your outstanding model, I utilized it in my film [Out of this World](https://www.youtube.com/watch?v=-HqOpxHhtDk&feature=youtu.be). It was a major piece and your work is a big part of making my project a reality. Keep up the great work! Sincerely, AO

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jgilhutton over 10 years ago

Great video. jgilhutton

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flyerin over 10 years ago

thanks can i use it for my own scene not for commercial?

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jgilhutton over 10 years ago

Please, use it. Don't forget to give me the link to your job so I can check it out, and get amazed of how awesome you are. jgilhutton

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wireframe over 10 years ago

Dear jgilhutton, I've used your fantastic suit in a short trailer for my Studio. You can watch it here. Thank you, you've saved me a lot of hours of work!!! https://www.youtube.com/watch?v=DNj9wQmQSlw

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jgilhutton over 10 years ago

I've already seen it. It's very nice to see people doing things with this model. Keep doing a good job and good luck with your studio. Juan

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MINICURSOR212 over 10 years ago

Sir, I have been working on a game that is solely about the moon and the exploration of said moon. I have worked for about 3 months on this game and I will be sure to send to the IPR of the game. I love this model that you created and I would love to use it. I will make sure you get credit for this wonderful creation.

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jgilhutton over 10 years ago

Go ahead and use it! Good luck. Juan

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kwatson over 10 years ago

Beautiful model! We are using Astronauta for our game. However, we ran into an issue when trying to apply animations to it in Unity. I understand you didn't make it with Unity in mind, but I noticed that there is a bone (labeled as "Bone") that protrudes from the spine, causing the model to not be in the correct T-pose required for the animation (MechAnim). Another issue we noticed is that the metarig is composed of bone, causing some issues with the animation as well. Is this intended? Would it be possible to fix these issues? I'd like to submit a picture illustrating what the problem is via email if possible. I'd really appreciate if you could get in touch with me. Thank you so much!

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thesonyman almost 10 years ago

Could I use this in my game?

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jgilhutton almost 10 years ago

Sure! Don't forget to send me some screencaps! Good luck!

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a45 almost 10 years ago

exelent!!

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Ozbend almost 10 years ago

Hi, can you do walk animation?

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xlfksh14 over 9 years ago

This is amazing! I created some concept art from ur perfect design! I will definitely credit you :)

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josepharaoh99 over 9 years ago

Hey, jgilhutton, this is an amazing model! I was just curious about something - I noticed that MisterOid made a BGE test blend with this model: http://www.blendswap.com/blends/view/82876 It does look like he may have possibly edited the model some, but he released it under CC0, not CC-BY. Did you give him permission to release it under Public Domain? If not, would you be willing to? Thanks

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ijay over 8 years ago

Thanks Juan. I used the model in one of my videos here: https://youtu.be/6kOJhWA0Co0 Thanks for sharing.

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qasdfasf43 about 5 years ago

I subbed, nice videos. How did you get the arms to move? Pose mode allows some controls to work, but not his arms

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rmrobert about 8 years ago

I am having trouble when I download the file. It comes out as an html file so I can't unzip it and I can't open it on blender. When I click on it it tries to open up on a browser. Is there something wrong with the file?

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GermanTrekkie almost 8 years ago

Hi, I'm currently developing a Space Sandbox game and I just wanted to as you, if I could use your astronaut model for previewing purposes. Best regards, GermanTrekkie

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chokomilk over 7 years ago

Hola! Disculpa pero no tengo idea de como mover partes individuales. Estoy usando Blender 2.79. Ya intenté todo pero creo que estoy muy novato. Veo círculos verdes y supongo que esos tengo que moverlos pero no puedo seleccionarlos de manera individual. ¿Que estoy haciendo mal? Saludos!

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vasosk over 7 years ago

Thank you so much for this beautiful model. I made it a star in my band's first video clip: https://youtu.be/bNFPyh5qu3M hope you like it of course i gave credit in the description below and thank you again for making my dream a reality. I am eternally grateful :)

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valavan1 almost 7 years ago

can I use this model in my logo animation? I will give credit. please respond fast

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akira22 almost 7 years ago

thanks!!!

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ANIMACION3D almost 7 years ago

Tengo la necesidad de cambiar de IK a FK en los brazos, pero no encuentro la propiedad para hacer el switch IK/FK, me podrias indicar como hacerlo en este rig si es posible? Gracias

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ipear over 6 years ago

Thanks for your model, I made an animation with it, the model is on 03:42 and 04:31 https://youtu.be/1nK3lNUzPCs

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SwastikDas over 6 years ago

Check out my instagram @RealSunDanceKid i made a dope render, and used your model as well!!!

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prenex over 6 years ago

Can be seen as a hologram now ;-) https://www.youtube.com/watch?v=9X3UlYJfWtY I have used this model for creating a small demo to test the AR headset I am building in my own company MagosIT Kft in my hometown, Hungary. Of course properly always naming the source material properly and that it was originally from here despite I made necessary changes to the model to be able to run smooth on my Holographic device ;-)

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HowlingOwl12 about 6 years ago

Used your model in my latest piece, hope you like it :) https://www.reddit.com/r/blender/comments/fjtt58/lost_cosmonaut_rendered_in_cycles/

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JOJO_1147815 about 6 years ago

Tnx bruh!

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Area7Studio almost 6 years ago

Sir, you deserve everything good

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Angga.vf almost 6 years ago

thank you :)

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choppmango almost 6 years ago

The file I downloaded has some issues. one vertex is getting stretched but when I enter edit mode, its in its place. And the report link is not working. Edit. Thanks for the reply. But I some how fixed it myself. I made a video on that on https://www.instagram.com/p/CCdyteMHY86/ Thanks a lot.

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jgilhutton almost 6 years ago

A vertex stretched? which part of the mesh exactly?

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jgilhutton almost 6 years ago

Oohh it does that at high multiresolution values. I will fix it asap

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jgilhutton almost 6 years ago

Unfortunately, I'm having trouble uploading the correct file to BlendSwap. I guess the upload system is messed up. I'll get it online as soon as I can send the file. It's a sculpting issue. All you have to do is set the multiresolution modifier to a high level, then go into sculpt mode and smooth those vertices out.

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gudtjrdlq almost 6 years ago

I used your wonderful model! thank you! https://www.instagram.com/p/CCmqjHWnYHR/

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jderritt_1191788 almost 6 years ago

Amazing model! Did you fix the "high multiresolution values" error? I'm having the same problem where the vertex is stretched on Object Mode but on Edit Mode its in place.

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jgilhutton almost 6 years ago

Yes, I fixed it. Unfortunately, I'm having trouble uploading the correct file to BlendSwap. I guess the upload system is messed up. I'll get it online as soon as I can send the file. It's a sculpting issue. All you have to do is set the multiresolution modifier to a high level, then go into sculpt mode and smooth those vertices out.

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talamander_1185722 over 5 years ago

https://imgur.com/a/K6Man6a

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ZzAndreizZ over 5 years ago

Hello friend!I'm here with a question.You said that you'll like to credit you.Ok, but what does that mean?To put you're name under the character, for example, or simply to give you a part of the money we earn?(another ex). p.s. Sorry for the english, I'm not from england or U.S.A p.s2. I am new in the domain, so I'm not familliar with all these credits and copyrights, that's why I'm asking, just to be sure =)

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jgilhutton over 5 years ago

Hey Andrei! "To give credit" means that, lets say you are making a video and you downloaded a third party chair 3D model, you have to mention the user that created that 3D model in the description of the video. That way, the 3D artists get acknowledgment for their work and keeps the community healthy. If you want to read more about the CC licences i recommend you visit therir website. And just to make it clear, there is no need to give me money for anything. Just make sure that, if your want to make a profit with third party 3D models, the licece must not be CC-NC (non commercial).

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ZzAndreizZ over 5 years ago

Thanks jgihutton for help!If I'll be able to finish my project, you'll be the first that we'll know!

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mocha_1297987 over 5 years ago

Thank you so much, this is stunning!

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d8sconz over 5 years ago

Great model. I used it here -https://youtu.be/fdIzPtgTNFo. Thanks for sharing

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qasdfasf43 about 5 years ago

Blender runs so jerky when I use this model....

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jgilhutton about 5 years ago

If you make modifications to the model or try to pose it in a certain way, make sure you check de simplify option in the scene properties menu. Google "Blender simplify subdivision". There's also the option to disable the multiresolution modifier in the suit modifier menu

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UJ_1374914 about 5 years ago

Why is there a little clipping on the left side of the model?

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Dippan poudel almost 5 years ago

check the simplify option in render setting and set the viewport to 0 and reset it to either 2 or 3 . the model was made in blender 2.6 so it has some bug using in 2.8

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Dippan poudel almost 5 years ago

thanks a lot buddy for the model and rig.it would have taken me so much time to do it from scratch to model and rig this dude with such good textures .Thanks a lot !

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jgilhutton almost 5 years ago

you are welcome. Send me a link to whatever you make with this model. I like to see what people come up with it.

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Kaptkaos_1393888 almost 5 years ago

Well done! I just removed the multires modifier to get rid of the clipping problem on the left side of the suit (Blender 2.93 here). That also did the trick. Excellent work!

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mozk_1329911 over 4 years ago

Thank you so much. I used this model in my work. I hope you like it. https://www.youtube.com/watch?v=18LCcXq4zQY

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Kuluisking over 4 years ago

bro textures arent coming i m frustrated from like a month the texture arent there in a fbx mesh and i cant export with textures

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jgilhutton over 4 years ago

Textures are packed into the .blend file and Blender does not embed the textures into the fbx file while exporting. In order for you to use them in another software, you have to unpack the images by going to File->External Data->Unpack All Into Files. You'll have all files in a folder of your preference ready to use

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Nitro_1531705 about 4 years ago

i have an issue with a like spike coming out of him.

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Nitro_1531705 about 4 years ago

i have an issue with a like spike coming out of him.

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Nitro_1531705 about 4 years ago

i have an issue with a like spike coming out of him.

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Nitro_1531705 about 4 years ago

Nevermind, remove the multires modifier, it makes the glitch go away and blender run smooth.

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kesty about 4 years ago

Huge thanks for this model, I used it in my CGI short sci-fi: https://www.youtube.com/watch?v=H9GvaZnwwrE

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puber002 almost 4 years ago

Nice!!!!

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Ajay_1719209 over 3 years ago

Looks freakingly good!! You have done a fantastic job mate. I cannot thank you enough. Because of this only I was able to finish my Project. Project link: https://youtu.be/uSfrdk-zRmM

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cryogenic over 3 years ago

Thanks! I used the character as a avatar in a augmented reality animation https://youtu.be/D09gUlUCljI

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BlendswapUser2_1703577 over 3 years ago

Im still new to rigging but why are there empty arrows near the feet and hands which don't control anything. These bones on the left don't seem to be connected to anything? https://i.imgur.com/rm8xQ3y.png

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nacoosa over 2 years ago

Great job, thanks!

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No_1310610 7 months ago

Hey, wanted to let you know I used your model https://youtu.be/5dZLdk0K5z0?si=QxXki9ZZAlYu9KUH

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