Description
Old name "Arnold-Style Shaders for Cycles"
PLEASE - SPEND 5 MINUTES TO READ QUICK EXPLANATION
AND GET THE POWER!!!
Shader components:
- Diffuse = D
The diffuse color sets how bright the surface is when lit directly with a white light source (intensity at 100%). It defines...
- Specular = S
Specular is direct and indirect reflections which can be made glossy (blurred). Use
"Color" to 'tint' the specular highlight. You should only...
- Reflection = R
Simply reflection, which is perfectly sharp and mirror-like. It should only be used to replicate...
- Sub-Surface Scaterring = SSS
SSS simulates the effect of light entering an object and scattering
- weight = w1, w2,...
Shader formula and weight - setting Colors to 1 (255,255,255) for example means this material will reflect back all the light it receives, which does...
Materials
Carpaint
Ceramic
Chocolate
Chrome
Clay
Gold
Matt
MattPlastic
MetallicCarPaint
PlastcToySoldier
ShinyPlastic
SilkMattPlastic
SilkMattPlastic2
SoftPlastic
WheelRims
Comments (10)
nice work
SUPER!
Thankyou for sharing can made shadow catcher shader in cycles plsssssssss.........
I don't. But soon in 2.79
Thank you so much.
Thank you
Thanks
huh
literally no idea how to use this but its probably good
oh i figured it out wow it looks great
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