Blender Cycles Material Pack

Description

Old name "Arnold-Style Shaders for Cycles"

PLEASE - SPEND 5 MINUTES TO READ QUICK EXPLANATION
AND GET THE POWER!!!

Shader components:

- Diffuse = D

The diffuse color sets how bright the surface is when lit directly with a white light source (intensity at 100%). It defines...

- Specular = S

Specular is direct and indirect reflections which can be made glossy (blurred). Use
"Color" to 'tint' the specular highlight. You should only...

- Reflection = R

Simply reflection, which is perfectly sharp and mirror-like. It should only be used to replicate...

- Sub-Surface Scaterring = SSS

SSS simulates the effect of light entering an object and scattering

- weight = w1, w2,...

Shader formula and weight - setting Colors to 1 (255,255,255) for example means this material will reflect back all the light it receives, which does...

Materials

Carpaint
Ceramic
Chocolate
Chrome
Clay
Gold
Matt
MattPlastic
MetallicCarPaint
PlastcToySoldier
ShinyPlastic
SilkMattPlastic
SilkMattPlastic2
SoftPlastic
WheelRims

Comments (10)

R
rameshrj almost 12 years ago

nice work

K
krnk over 11 years ago

SUPER!

B
Balasubramani. over 11 years ago

Thankyou for sharing can made shadow catcher shader in cycles plsssssssss.........

H
huggaida about 9 years ago

I don't. But soon in 2.79

M
Mertkan over 11 years ago

Thank you so much.

V
vejn over 10 years ago

Thank you

B
bradarian about 7 years ago

Thanks

K
key_toe almost 6 years ago

huh

K
key_toe almost 6 years ago

literally no idea how to use this but its probably good

K
key_toe almost 6 years ago

oh i figured it out wow it looks great

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