Description
For a long time I've been trying to figure out how to make it possible to build variated medieval cities without having to build each building by hand. I came up with a system of modular design where each part is it's own object. This can for example be a window. This window also contains multiple parts, like frame, window and boards. Then I can export the object into Unity3D and hide various parts of the object as I want. I can also easily change the material of one part without having to build new objects for it.
It's a bit difficult to explain it and if I ever get around to it, I might make a tutorial.
This might not be a very good or efficient way, but it's one way to do it.
I'll upload the files here if anyone wants to use them.
2014-09-28 Here are some quick tutorials I wrote on how I used the modular design:
[http://silveralv.blogspot.se/2014/09/export-fbx-in-blender.html](http://silveralv.blogspot.se/2014/09/export-fbx-in-blender.html)
[http://silveralv.blogspot.se/2014/09/import-to-unity-3d.html](http://silveralv.blogspot.se/2014/09/import-to-unity-3d.html)
Medieval Modular Design: Doors
- Downloads
- 590
- Likes
- 22
- License
- CC0
- Category
- Architecture
- Blender Version
- 2.7x
- Render Engine
- Blender Internal
- File Size
- 3.19 MB
Comments (6)
Fabulous wood and iron textures, thanks.
Thank you :)
Thank you very much!
Hey Daniel, the textures you use in your CC-0 blends are CC-0 as well? I can use them with no problem?
I have tried to be very careful with the textures and you should be able to use them with no problem.
That's great! Thanks!
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