Medieval Modular Design: Chimney

Description

For a long time I've been trying to figure out how to make it possible to build variated medieval cities without having to build each building by hand. I came up with a system of modular design where each part is it's own object. This can for example be a window. This window also contains multiple parts, like frame, window and boards. Then I can export the object into Unity3D and hide various parts of the object as I want. I can also easily change the material of one part without having to build new objects for it.

It's a bit difficult to explain it and if I ever get around to it, I might make a tutorial.

This might not be a very good or efficient way, but it's one way to do it.

I'll upload the files here if anyone wants to use them.

2014-09-28 Here are some quick tutorials I wrote on how I used the modular design:

[http://silveralv.blogspot.se/2014/09/export-fbx-in-blender.html](http://silveralv.blogspot.se/2014/09/export-fbx-in-blender.html)

[http://silveralv.blogspot.se/2014/09/import-to-unity-3d.html](http://silveralv.blogspot.se/2014/09/import-to-unity-3d.html)

Comments (5)

B
blenderman95 almost 12 years ago

this thing you have going is great ! :D

D
Daniel74 almost 12 years ago

Thank you :)

F
FayZee almost 12 years ago

More great work. As long as the scale of the brick texture matches, one can construct all sorts of buildings.

D
Daniel74 almost 12 years ago

The scale of the bricks might not be exakt :) Maybe have to be more careful when UV-unwrapping.

K
Kernis over 11 years ago

Thank you very much!

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