Description
For a long time I've been trying to figure out how to make it possible to build variated medieval cities without having to build each building by hand. I came up with a system of modular design where each part is it's own object. This can for example be a window. This window also contains multiple parts, like frame, window and boards. Then I can export the object into Unity3D and hide various parts of the object as I want. I can also easily change the material of one part without having to build new objects for it.
It's a bit difficult to explain it and if I ever get around to it, I might make a tutorial.
This might not be a very good or efficient way, but it's one way to do it.
I'll upload the files here if anyone wants to use them.
Medieval Modular Design: Signs
3D Model
D
Daniel74
Uploaded almost 12 years ago
- Downloads
- 127
- Likes
- 6
- License
- CC0
- Category
- Architecture
- Blender Version
- 2.7x
- Render Engine
- Blender Internal
- File Size
- 401 KB
Comments (2)
I love all your modular designs, they are very medieval looking and integrate nicely together to form a scene. I don't particulrly care about efficiency if I just want to create a scene! So I would love to have the files, please :-)
Never done a tutorial, so will see what I can do.
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