Description
This is a basemesh for a sports car. It's very basic topology and heavy use of creases (instead of adding more edges) makes it very easy to modify the shape.
This is a basemesh for a sports car. It's very basic topology and heavy use of creases (instead of adding more edges) makes it very easy to modify the shape.
Comments (10)
Very nice. Thanks. and thanks for all the CC-0 content - it is very much appreciated.
nice
Very simple, usefull and nice, thanks a lot.
Amazing work !!! Thanks for uploading this model.
__Ridiculously lovin'it!__ As a Porsche-Fan ~ Mr Ferdinand was my absolute inspiration as a kid, if I became a Designer his was the fault! ~ I particularly appreciate this... should make me easy working on a new 911 evolution concept car. I just have a big question as a blender-still-noob-since-a-5-years-now... how does the *huge use of creases* works? Ok, forget I... do as I never asked. Thanks for sharing! Cheers
verry thank youu
How do you make the lines curved? Normally it's straight
I am baroque modeller, so this is the best value for 171 vertex on my mind)
Quality model and very useful. Thanks!
Thank you SOOOOOOOOOOOO Much! This is so useful! :)
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