Iridescence Cycles

Description

I have been experimenting with irridescent like effects in cycles for some time now - and came up with what I believe is a novel approach.

The way this works is to essentially subtract one glossy shader from another by feeding negative RGB values into one of them. This has the effect of forming a glossy halo around any lightsource hitting the object.

By overlaying different coloured versions of this subtracted glossy with different roughness values - you get a rainbow halo effect around glossy reflections.

This trick also works with the anisotripic shader as shown in one of the images (simply replace the glossy nodes with anisotrpoic nodes)

Comments (1)

D
docbother almost 12 years ago

Superb! I tried to do the same thing using viewing angle to slightly alter the hue, a quick and dirty approximation that needed tweaking in every scene. This looks more accurate.

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