Description
Complete rig :
- Own UI
- FK / IK switch
- Snapping FK->IK and IK->FK
- Foot roll, toe pivot
- Scratch and stretch for body
EggMan
3D Model
J
julien.duroure
Uploaded over 11 years ago
- Downloads
- 99
- Likes
- 1
- License
- CC-BY
- Category
- Characters
- Blender Version
- 2.7x
- Render Engine
- Blender Internal
- File Size
- 333 KB
Comments (4)
Good rig. I played about with it. Feet and legs work well, and his body flattens down and and stretches up. He's cute. But I noticed that when I stretched him upwards so his body got very thin, the body came away from the tops of the legs leaving a gap. Is there anything I can do to remedy this, so that the tops of the legs stay attached to his body?
Thanks for your feedback. I will try to find a solution to add your requirement in a future version
Thanks Julien, i'm training to create rigs like yours, with snap IK-FK system, custom button for visible layers in tool many, and auto stretch , can you suggest me a tutors.
Hi FeralMan. Humane Rigging from Cloud.blender.org is a good start. I don't know if there are some resources for snap IK-FK & custom button. Analyse all rigs you can find !
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