Description
I wanted to create a more flexible car paint "shader". __Import the NodeTree from this .blend file to use it.__
You can set difuse color, difuse absorption color, pearlescent color and particle size, metallic color and particle size, pearl/metal mix (particle bias) and clearcoat color. You can also plug the Displacement map output into the displacement to get an "orange peel" look, and set both the amount of the effect and the size of the map (Rugosity and Rugosity Size).
__The blend file contains the NodeTree, so if you open it you won't see anything.__
Comments (9)
the blend is empty!
You have to import or append the NodeTree into another blend.
thanks
there is no material in here wtf
i append there is no material why are you putting up an empthy blend file here
You have to go to another blend and then append it and choose "NodeTree"
nice and pretty-cool
LIKE! the blend is fully empty, but you created custom shader!
Read the other comments and the description, it's not empty.
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