Description
My second example of the __Volumetric__ material rendering is for clarifying more how it's done, in a way to achieve a good looking smoke in __Blender__ using __Cycles__.
Resolution of smoke is __80__ divisions + __1__ High resolution division. The flow source is particle system, and the value under "set size" is __x3__ the defualt value.
__Note :__ It's meant by "__set size__" in Smoke setting, the actual size of every particle emitting in smoke simulation cells.
Fire Simulation #2 (Cycles)
Scene
S
Stalk
Uploaded over 11 years ago
- Downloads
- 194
- Likes
- 7
- License
- CC0
- Category
- Simulations
- Blender Version
- 2.7x
- Render Engine
- Cycles
- File Size
- 163 KB
Comments (2)
this is cool....I feel that maybe you would have reduced the color of the smoke coz its too dark. but this is a good start...
Yes, thought that too... I've fixed the darkness issue through adding a RGB Curve node to the color attribute of smoke and shifting the curve a bit upward, now the control of the smoke's brightness/darkness is through this curve. (Uploaded the fix)
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