Description
Here's a shader node group that generates a pattern that looks like those little ridges you see after the tide has gone out.
Made while experimenting, what you see is what you get: There are only basic inputs for Texture coordinates, Scale and displacement Amount; outputs for Shader and Displacement.
There are loads of things that could be added to make a general purpose sand shader but that would require a lot of nodes and create many inputs the would probably never be used. Basic changes can be made inside the node group.
Damp Ridged Sand Cycles Procedural Shader
Scene
M
Mr_Lamppost
Uploaded over 11 years ago
- Downloads
- 148
- Likes
- 6
- License
- CC0
- Category
- Landscapes
- Blender Version
- 2.7x
- Render Engine
- Cycles
- File Size
- 106 KB
Comments (3)
Looks realistic compared to similar beaches I've seen. Well done.
Thanks.
Hello, thanks for sharing, Can i use the materials for commercial in an addon with GPL license?
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