Damp Ridged Sand Cycles Procedural Shader

Description

Here's a shader node group that generates a pattern that looks like those little ridges you see after the tide has gone out.

Made while experimenting, what you see is what you get: There are only basic inputs for Texture coordinates, Scale and displacement Amount; outputs for Shader and Displacement.

There are loads of things that could be added to make a general purpose sand shader but that would require a lot of nodes and create many inputs the would probably never be used. Basic changes can be made inside the node group.

Comments (3)

F
FayZee over 11 years ago

Looks realistic compared to similar beaches I've seen. Well done.

M
Mr_Lamppost over 11 years ago

Thanks.

T
tiger_1828266 about 2 years ago

Hello, thanks for sharing, Can i use the materials for commercial in an addon with GPL license?

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