Description
__WARNING!__ The eSnap was moved from __Special menu__ to __Snap menu__ (more logical), you can access the menu with Shift+S.
On Blender is no way to Snap two objects! And this simple addon fix that!
Install the addon, and you will find the eSnap option on the __Snap menu__ (presing Shift+S on 3D View), or you can use the shorcut "__Ctrl+Cmd+S__".
You need to select first the object you need to move, and second the object where the first one will move. If you select the other way aroun don't worry! You can invert the eSnap behaviour using the Invert option.
You can find more addons on my [BlenderMarket Store](http://cgcookiemarkets.com/blender/vendor/eibriel).
http://youtu.be/Zf21WmKBABM
eSnap - Snap objects and bones on location, rotation and scale
3D Model
E
eibriel
Uploaded over 11 years ago
- Downloads
- 92
- Likes
- 3
- License
- CC0
- Category
- Miscellaneous Objects
- Blender Version
- 2.7x
- Render Engine
- Blender Internal
- File Size
- 82.4 KB
Comments (15)
Thanks a lot for your contribution, elbriel. Regards.
You are welcome!
This looks really useful! Thanks! gracias asante sheshe etc.!
de nada, mnakaribishwa!
Thank you very much Eibriel! It's really useful - cuts out the 'cursor to selected' and then 'selected to cursor' malarkey. :0)
Yeah! Too much "Click, Shift+S, Click, Click, Shift+S, Click"
Thank You ver much! Cheers!
Nice to know you like it :)
Thank you for this useful addon! I wish you much success!
Hey Eibriel, Thank you for this awesome addon! I have been looking for something like this for a long time now. I am glad that you have made it possible to work with more speed and precision in Blender. I appreciate it very much. Cheers!
Thanks for the addon! works great :). On a sidenote though it would be useful to select which properties to snap (location, rotation, scale) by checkboxes.
Good idea! :)
Cool!!! :)
Doesn't work for me. I tried to snap a bar to a bone (since bones are easy to position), just in between two ball joints. Expected behaviour: the bar gets location, rotation and scale from the bone. What it does instead: the bar is centered on the bone's head. EPIC FAIL.
Hello. Thank you for your contribution. Is there a version for 2.8?
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