Description
Worn paint procedural material using new cycles geometry node's pointiness attribute:
[http://lists.blender.org/pipermail/bf-blender-cvs/2015-February/073370.html](http://lists.blender.org/pipermail/bf-blender-cvs/2015-February/073370.html)
Comments (5)
Those objects look suitably battered and worn :-) I look forward to trying that out. Thanks for including the link to the script page.
Hello it looks so nice, but when i render there is no Paint Color but only Primer Color (it's all skin color no red/blue) and if i try to modify the Primer ammount to 0.2 it's all red and no Skin collor What have i don wrong ?
That's certainly because you don't use latest dev build of blender. The released 2.73 for public doesn't contains "pointiness" attribute in geometry node.
Yes, that's correct. Download latest build from here: [https://builder.blender.org/download/](https://builder.blender.org/download/)
2020 now, and this is totally awesome!! Thanks "meigo" in the past :D
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