Description
This is walkthrough demo using Blender Game Engine. It's inspired by the corridor on The Raid movie. All models and textures are created using Blender and GIMP. Use this as you want and I hope you like it.
WIP thread: [http://blenderartists.org/forum/showthread.php?316135-The-Raid-Corridor](http://blenderartists.org/forum/showthread.php?316135-The-Raid-Corridor)
Video demo: [https://www.youtube.com/watch?v=RmvixUqdsSc](https://www.youtube.com/watch?v=RmvixUqdsSc)
The Raid Corridor (BGE)
Other
Staff Pick
U
ucupumar
Uploaded about 11 years ago
- Downloads
- 1,391
- Likes
- 27
- License
- CC-BY
- Category
- Game Engine
- Blender Version
- 2.7x
- Render Engine
- Blender Internal
- File Size
- 53.3 MB
Comments (31)
wow! iv never seen this kind of quality in the bge!
thanks!
Feel like Iko Uwais
But it's just missing the iko uwais itself.
Too cool, I love the stereo effects.
Thanks! The stereo effects actually just for joke. :D
DUDE! this is by far the most realistic bge scene ever! you got skills
Thank you! I guess you haven't seen Martin Upitis works. :D
i like it.
outstanding :D
genial, muy buen trabajo, veo las proporciones de tama
impresionante !!,gracias por compartir.
Beautiful!
WOW! this scene is amazing I have a question though. I am using this scene as a template for a school project to help me learn blender and i was wondering if i duplicate the building, remove the end walls and put the copy together with the original building how do i make the player move to the duplicated part of the scene. Would I have to edit a script or do i just press a button in blender. Sorry for the long comment and thanks!
This scene is not really easy to tweak, because there are lightmap baked into them. You should rebake the scene even if only one environment object is moved. And there are some quirks because of the lens flare hacks. If you're really beginning BGE, I recommend doing simpler scene. There are a lot of BGE tutorial in Youtube.
This is Epic!!! Never seen bevor something so beutiful in the BGE! Love it!
Wow, amazing!!! It made me wonder if its possible to create in BGE a level of realism equal to Unreal4. It's Possible?
It's really hard right now because BGE still lacks of many feature that Unreal Engine 4 has (PBR, SSR, etc). Just wait for Blender 2.8 where it's planned to integrate game engine and viewport.
Have any of you guys even seen the Raid? Its such a good movie.
I dont belive it, its so realistic!!
it's so cool man (Y)
A masterpiece as a BGE project. I wait for the next BGE scenes coming from you.
Congratulations! Very beautiful project :) So so cool :D
This is flawless. From light to tiles every thing is done right. It kind of reminds me of the shining. Keep up the good work
Orang Indonesia? :D
Kok Tau The Raid?
awesome game man!
I was able to run it on Arch Linux, but had no sound? Did I miss a trick? Did this by running it as a blend file. Sure looks cool. Also, seems depth of field doesn't adjust when you are looking at something close. Not sure if that is a feature or a bug. Even on AAA games I tend to turn off DoF. Also also, your executables that were in Dropbox seem to no longer be in Dropbox, which made me sad. =D
thanks
Dat FOV tho!
Hey! Thank you so much for this great creation, I'm wanting to use it as a Blade and Sorcery map. Full credits will go to you for providing the map!
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