Cycles Procedural Wood - Distressed and Grainy

Description

Another procedural wood. I made the veins more grainy, and I added distressing. The 'Distress' parameter should look best between 0 and 1, but if you want to go higher you will get bigger marks. I wouldn't go above 5 because it starts to look weird. There is also better control of the positioning of the wood grain.

Enjoy!

Material ball is from JC Levet: [http://www.blendswap.com/blends/materials/galvanized-steel-shader/](http://www.blendswap.com/blends/materials/galvanized-steel-shader/)

Comments (17)

J
jpegzilla about 11 years ago

This is great, thanks!

S
sizzler about 11 years ago

Glad you like it!

W
wax about 11 years ago

Great material.

S
sizzler about 11 years ago

Thanks, i hope you find a good use for it

I
ImFrager about 11 years ago

pc cant handle ... blender crashed 10/10

S
sizzler about 11 years ago

Sorry to hear. What kind of PC do you have? Mine is an i5 processor with 8 GB of RAM, and I don't have a good video card.

K
kamion99 about 11 years ago

Absolutely excellent. How it follows the grain on over corners is mindbogglingly cool

S
sizzler about 11 years ago

Thanks! I have been trying to study real wood more so hopefully I can continue to improve.

S
sizzler about 11 years ago

Thanks! That's what's cool about procedural shaders instead of texture maps...they're more like a solid object than just a surface.

H
Hedgehogpro about 11 years ago

Wow! This is terrific! This is def a texture that blender people could use! Thanks!

C
caporga about 11 years ago

Hi nice job, but i don't understand how to apply this texture on an other object. could you help me ? thank's a lot capo All right i found how it works, thank's

M
marcusm almost 11 years ago

Actually it was this one lol (I made a piano and posted a comment on the other texture you made)

B
Bananaboy over 8 years ago

This is the first real pbr wood shader in this quality that i have found ! Thank you for sharing it!!!!

S
sizzler over 8 years ago

Hi Bananaboy, I'm glad you like it! It's not very realistic, but if it fits the style you want then by all means use it. However, if you want more realistic shaders, check out my newer ones: [Red Oak](https://www.blendswap.com/blends/view/84699) and [Maple](https://www.blendswap.com/blends/view/89412) These two have been made by studying real wood and how it grows.

U
urmelimurlaub about 7 years ago

I transferred the shader to another element. I get the wood color but not the structure displayed. What am I doing wrong?

S
sizzler about 7 years ago

It could depend on the scale of your object. I believe this material ball is something like 20cm in size, so if your object is large the grain could be too small to see.

T
tiger_1828266 about 2 years ago

Hello, thanks for sharing, Can i use the materials for commercial in an addon with GPL license?

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