Basic Beach Ball

Description

This is just a basic beach ball I whipped up to use for one of my initial projects. No Textures. No Heavy compositing. No UV unwrapping. Just 3 different semi transparent materials completed with my logic technique with the toon shader (check my Deviantart page for tutorial on use), and freestyle.

.Render Resolution: 1920x1080p (Can Choose what format you like(.jpg, .png, .bump, etc.)

.Render Engine: Blender Internal Render (BI)

.Poly count: Verts 6,018 Faces 6,016 Tris 12,032

.Total Objects: 4 (1 Mesh Objects, 1 Camera Object, 2 Lamp Objects)

.Scenes Used: 1

.Visible Layers Used: 1
.Animation: None
.Textures: None
.Node Setups Used: 3 Compositing Nodes (1 Render Layer, 1 Glare Node, 1 Composite Node)

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