Description
This tall and skinny mob introduced in beta 1.8 now comes to Blender 3D, rigged and modeled by Trainguy. This rig includes FK and IK chains, an opening jaw, and an easy-to-use eye controllers with a controller that controls both eyes at once. If you like this rig, be sure to leave a comment on what I should do next! If you use this rig in your animation, you do not have to credit me but it is appreciated.
Trainguy's Minecraft Enderman Rig [2.75 support]
3D Model
T
Trainguy
Uploaded almost 11 years ago
- Downloads
- 304
- Likes
- 0
- License
- CC-BY
- Category
- Miscellaneous Objects
- Blender Version
- 2.7x
- Render Engine
- Blender Internal
- File Size
- 182 KB
Comments (13)
@Trainguy Are you really going to make a Player rig v2 ?
Yes :) It will have much better skin compatibility, better finger control, better facial expressions, and 1.8 Skin support. Hope to have it out by the end of this month :)
One small inaccuracy: The bottom jaw is slightly smaller than the main part of the head. Otherwise, good job on the rig!
Yes, I know. It is a tiny bit smaller actually, but that's because I wanted to make it as seamless as possible. Thanks!
No problem. ;)
@Trainguy Trainguy
Just rolled out an update on this! Made the facial expressions nicer, 3D jaw, eye lids, and better IK. Check it out!
https://www.youtube.com/watch?v=P3ALwKeSEYs
Oh, I just noticed: The eye controller doesn't have any constraints to prevent itself from coming out of the eye. Go to pose mode, go to bone constraints section, add a "Limit Location" constraint and do the following: http://imgur.com/UV6dPfl It should be all better.
Gonna fix that right now. Thanks for the feedback!
YAYA
I think that you should have kept the old rig and just edit it a little bit
yo cn i use it in the newest version??
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