Description
A custom Sky shader I made for Cycles. You can use it for reflection or for global lighting (just like an HDRI) but using a mapping node you can animate the location of the clouds and the sun. The shader is highly customizable and even gives you some maps of compositing.
hope you like it
:-)
Update:
1.1: -Fixed missing Camera thus failing to render
And sorry for any spelling mistakes if you find any please let me know.
Comments (5)
Are you serious? I literally just started making something like this... Looks great by the way!
thanks maybe this helps you make your own shader you can always take a look in my node can't wait what you came up with :-)
Its very nice, could use it in combination with HDRI environment map. And then in the node setup you use a lightpath node; if it is a camera ray then use the custom sky otherwise hdri. That way you render the custom one, but real lighting in done by the HDRI environment map. Mhh, I don't see the like button here.. I will look around for it.
Thanks for the tip I'll look into it. I am working on a completely new node that is even more customisable maybe i can incorporate a real HDR that would certainly fix a lot of problems I'm encountering. :-)
thank you nice!
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