Parallax Shader

Description

Parallax shader made by blenderartists.org community.
easy to edit and work fine for internal render, and blender game engine.
Have Fun

Comments (7)

R
rowilson over 10 years ago

kaleidoscope....

J
JDHaller over 10 years ago

Looks like some thing to learn from Or maybe just use. Reminds me of old Wolfenstein 3D and Doom, Duke Nukem 3D Skies in game. Thanks for sharing. :)

J
jhonphilipps over 10 years ago

blablabla , here exemple of old parallax to explain it ! https://www.youtube.com/watch?v=fC2S6rvGLOU

J
JDHaller over 10 years ago

It was more me stating my age, in the difference from then to now. HUGE and It is great work. Thanks again :)

J
jhonphilipps over 10 years ago

I miss one thing .... just activate GLSL Shader for use on blender game engine ... no way on multitexture :) hf

L
lifejp over 10 years ago

This is very useful, thanks a lot!

J
jhonphilipps about 10 years ago

Hi sorry for later :) first for game engine you need to edit display by glsl to work correctly ... i have miss this parameter on this save... in the project you have good nomenclature, all object nodes and maps slot you need is "*.000", if you are interested to fast create new shader i suggest this steps : 1. duplicate cube object on the scene 2. duplicate shader "node.000" to "node.001" by adding... 3. in node editor for this new matÃérials (node.001) change shader node input "node.000" by "node.001". 4. duplicate Normal, diffuse, and specular slot to "*.001" 5. duplicate parallax node for create parallax.001 and edit all last 8 passes parallax node in node editor. 6. enter in the parallax.001 and duplicate the displacement slot in "*.001" 7. now it work and you can change all map in this new material, he is totaly independant... 8. edit value for parallax in 0.001 and -1.1 to first try and find the best setting with your maps value :) Have Fun and thx for share :) https://youtu.be/j1MXX1YIpD4

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