Omni Pick up

Description

System to make ammo and health pick ups easy.

https://www.youtube.com/watch?v=mOqmIufCLgc

set property PickUp (a integer) to the ammo name or health etc,
when the player bumps a item with the property (PickUp,Type,DefaultMax) in it, it then adds a value stored in the object in the property PickUp,

and also can have a predefined value in the player, and if not one in the player, it will grab one from the ammo.

Like Type Bullets generates a property BulletsMax (maximum ammo for bullets)

Comments (3)

B
BluePrintRandom over 10 years ago

adding a property to a object with a collidable mesh makes it a pick up item..... this is a system to manage a inventory, Not 1 line of malicious code. Not 1 character. it's primitive because it is stand in art.

S
spenny over 10 years ago

Nice work :)

D
Designeren over 10 years ago

Thank you! This is really useful for all us newbs! :) :)

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