Description
A semi procedural mountain shader, delimitation between grass, rock and snow is based on height and normal, you can apply it to any object.
A semi procedural mountain shader, delimitation between grass, rock and snow is based on height and normal, you can apply it to any object.
Comments (6)
Nice work and just what I was looking for, thanks for sharing this. I have baked it out and used it in a game. I will share the game here just as soon as I have prepared the file. You can see a preview the demo [here](https://youtu.be/HDcpnJUW_Hg)
Thanks for sharing this !
Very useful, thanks for the upload!
hello! Thanks for sharing this. But when I open in blender 2.74a I see the meshes but no materials applied. Is this correct? How do I see the materials? Thanks!
wow thank you soo much
thx
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