MG-34

Description

A high poly model of the MG-34 machine gun from the Second World War.

Comments (10)

M
Mikel007 over 10 years ago

Great. Thanks for sharing it with us :-)

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splatypi over 10 years ago

Thanks! Look into the pointiness value of the geometry node. It turns out to be extremely useful. Input the pointiness into a color ramp node to normalize it and use it as a mask. Check out the included shader to get an idea of what settings may work.

M
mmorao over 10 years ago

Very painstaking detailed work. Congratulations!

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Bastard over 10 years ago

You should probably use vector maps to mix materials or use some texturing software like substance painter for example.

S
splatypi over 10 years ago

I used the pointiness value from the geometry node put into a color ramp node to get a mask the edges. Then I just made the edges lighter and more reflective using that mask. Nothing fancy was used, which is why the technique is pretty useful when trying to work fast.

3
3dnett over 10 years ago

Pretty darn nice! Amazing details. :) When I was in the (Norwegian)army some years ago, we used it's younger cousin MG-3 for practice sometimes. Doesn't look all that different actually, with only the MG-42 in-between..

J
johndoe261260 over 9 years ago

Lovely model, thanks for sharing!

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Blender Wizard almost 5 years ago

Great! Thanks man!

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Gunses over 4 years ago

Thank You!!!

Y
yyy almost 3 years ago

great model! amazing work ! it'd be even more amazing if the different parts where left different objects for easier animation but that's just a tiny detail :)

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