BGE Smoke Emitter

Description

A super optimized smoke emitter system I programmed for the Blender Game Engine. More information is in the blend file. I hope you find this useful :)

### Single emitter
![Preview2](http://i.imgur.com/YXItpOo.gif)

### Obstacle Reaction
![Preview1](http://i.imgur.com/BKe7byi.gif)

### Smoke is now affected by light color.
![Preview3](http://i.imgur.com/rryACke.gif)

[Tutorial](https://www.youtube.com/watch?v=H1ZhL-Igck4)

Comments (12)

C
CaptainRex over 10 years ago

WOW! Thank you much : ) Sooooo useful! Cheers, Rex

R
RedFrost over 10 years ago

My pleasure

R
RjLD over 10 years ago

Woow Cool Very nice

B
BluePrintRandom over 10 years ago

Nice work :D

P
poifox over 10 years ago

Very nicely done, would be very handy if the scene had WASD fly around to see the smoke from all sides.

R
RedFrost over 10 years ago

I will add that in!

M
MarcoYolo about 10 years ago

Wow, that looks really cool.

P
phillippi2 about 10 years ago

Is it possible to change the base start size? I have an object I want to be on fire, but the bottom of the smoke is too small.

R
RedFrost about 10 years ago

Go into edit mode of the smoke particles and scale them up or down depending on the size you want them to be. Go back into object mode and now the smoke is a different size.

C
ComplicatedGamer over 9 years ago

Can I use with Internal Render?

K
Kevlar100 about 9 years ago

idk if this will help but you could set up a particle simulation and use a plane object with the texture on it.

R
RedFrost over 9 years ago

I'm not quite sure how that would be done.

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