Procedural tongue shader

Description

The blend contains 2 different shaders for top and bottom and a very quick and poorly modeled tongue, just for demonstration purposes. The plugged in vertex map serves as a little extra coloring, but a painted texture definitely should look much better. The displacement may be a little over the top and shouldn't be necessary in most cases. Hope you like it.

Comments (16)

O
OmegaLayer about 10 years ago

that's seem so realistic, it's disturbing

S
sajibsrs about 10 years ago

Same here :p

C
CaptainRex about 10 years ago

__YIKES__ Pew when I looked at that I said, "Self that is just wrong!" : ) Looks wonderful man! Keep up the good work :) Cheers, Rex

I
Ian1518 about 10 years ago

huh, I never thought that I would say that but that's a really nice tongue.

B
Bastable about 10 years ago

Thanks a lot. I really hope there will be some improvements to Cycles procedural texturing in the future, like a warp node for procedurally spreading around a texture (like substance painter does), vertex independ pointiness, voronoy f2-f1 and so on. If you have some ideas to improve the shader, feel free to contact me. Happy blending!

R
rdrgodavi about 10 years ago

what if you'd use Glass Shaders instead of glossy? it seams to deliver a lot more realistic reflections, or even anistropic shaders. The nodes are f*ckin awesome i' m just studing better results for this model and kind of material.

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Tertion about 10 years ago

Woah, very well done !

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rdrgodavi about 10 years ago

what if you'd use Glass Shaders instead of glossy? it seams to deliver a lot more realistic reflections, or even anistropic shaders. The nodes are f*ckin awesome i' m just studing better results for this model and kind of material.

B
Bastable about 10 years ago

I've made suitable teeth and mucosa shaders (which I intend to upload in the near future), and i have experimented a lot with glass BSDF. Mostly it results in massively overdone looking harsh reflections and noise like hell. An additional problem is, that glass seems to produce very different results depending on the distance to the camera. It may look good on extreme closeups, but sucks at a certain distance. But you're right, it would look better with a nicer wet-effect on the corners and the bottom of the tongue. I will keep that in mind and try to work on a good solution asap.

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nepemex about 10 years ago

thanks!!!

G
gappyfacets almost 10 years ago

One of the best material I ever seen,

M
MxD over 9 years ago

Very nice shader! Good work, thanks for sharing for free!

Z
zeuros over 7 years ago

Great !

M
MouseAlone about 7 years ago

great !!!keep up the good work

K
kwisgotrez about 7 years ago

Correct me if I'm wrong, but isn't this image-based? Still, looks great

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Bastable almost 7 years ago

No, it's a combination of 2 different fully procedural shaders, mixed with vertex colours. Sadly it doesn't look very nice with EEVEE, but I will make an optimized Version within the next few weeks... hopefully.

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