Description
First, "Dirty Vertex Colors" on our model by going into vertex paint, then hit the paint button, then hit "Dirty Vertex Colors". Then go into your Object's "Data" tab and find vertex colors and rename it. It will be named "Col" by default. Go into the node editor, select the "Attribute" node and type the same name that you just used.
Procedural Moss texture
Material
E
EpixelProductions
Uploaded about 10 years ago
- Downloads
- 335
- Likes
- 17
- License
- CC0
- Category
- Materials
- Blender Version
- 2.7x
- Render Engine
- Cycles
- File Size
- 197 KB
Comments (4)
cool 1 :)
Hello, thanks for sharing, Can i use the materials for commercial in an addon with GPL license?
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