Description
All textures have been created from scratch - using blender to model/sculpt tileable high poly geometry in order to bake quality normal/ao/height maps.
Each material is using 3 textures: diffuse, normal and specularity.
textures: 2x ground, 2x rocks, 1x bricks, 1x cobble stone, 1x roof shingles
texture size: 1024x1024px
Comments (6)
Dang! These are really nice :)
these textures look really nice!
Wow ! great textures ! thanks for sharing this !
Sweet! Looks like a lot of time went into making these textures. Thanks for sharing your fine work. Peace.
Thanks for the comments everybody. I just updated the .blend to decrease the file size. It's now at 31mb instead of 39mb.
woow super cool
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