Description
Blender 2.75
Cycles
Rendered at 1000 Samples
Hey guys! This is my latest node setup! I took a lot of time on this one, and really made it something I'm proud of. I have procedurally generated foam (set to low in this render, but easily turned up), and it DOES NOT need the ocean modifier, or any addons to generate the foam. It will calculate the high spots and add it, ONLY on the top of the water... Used the Geometry node quite a bit here :) Also, I have a ripple bump map I did if you have just a cube, and you want little ripples... And everything is pretty much grouped to allow it to make more sense... I believe I have over 40 nodes there, so, enjoy! :D
Comments (27)
how did you make those nice waves, nice work!
Ocean modifer, then I applied it, and extruded it :P
Well done! The water looks very convincing Thanks alot for sharing!!
Damn, really nice work man! one of the best water shaders i have seen, congrats!
Very cool dude. Thanks for sharing :D
really cool. very good job with that shader! thanks for sharing.
Thank you everyone! :D
Can I animate it? Nice work dude
Yes, this could be animated ;) Good luck, enjoy it :D
Thank you, it's great to learn from this
1000 samples my man :)
can it be used in unity?
@Bloby2342 No, sorry, Cycles only @mdank Should be the default amount :P @aajjss No problem, enjoy!
So how would one go about turning up the seafoam?
Mess with the color ramp in the node editor ;)
Awesome shader Joey. Thanks for sharing.
im downloaded it. thanks for sharing! ^^
Very, very nice!
I don't see any foam :(
UM it woon't render I want to make it as a pic with something and it is just gray when it renders
I'm a year late I'll go lol
Wait i'm 2 years late
water looks very realistic
Thank you very much for the share, nice work!
is this work for blender 3.0
amazing! thanks
This is pretty cool dude!
Sign in to leave a comment.