Krystal

Description

This is my version of the Krystal model by Mikiel2171. I did several bug fixes and added many new features. It includes both Blender Internal and Cycles versions, though each was developed separately and has its own modifications.

There won't be many updates on this model, which is an older work. I later created a customizable non-fanart character based on it, which I am now maintaining instead. For those interested, it can be found here: http://www.blendswap.com/blends/view/78647

Credits: The original submission was created and made freely available by Mikiel2171 (model) and LittleDragon and CharleyFox (textures). The character Krystal belongs to the Starfox series by Nintendo.

Comments (16)

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notallytggs3rdaccount almost 10 years ago

laagggg! you really need to remove the extra hair you add, it make my pc lag like crazy. Too detailed!!!

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MirceaKitsune almost 10 years ago

The fur will use a lot of memory; If you don't have at least 8GB of RAM, I suggest enabling child particle simplification, and using a value like 0.5 or 0.25. It was difficult as is to make fur look good with so few particles, and that's the best balance I could find.

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snowlocko almost 10 years ago

Can you try to find and improve some Male anthros?

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MrEl over 9 years ago

Actually, it really doesn't use a "lot" of memory. I freed the particle editing back to its default, added in 10000 emissions of particles. And while I was at it, scaled down the root thickness under "Cycle Hair Settings" down to 1.6 to make it look like actual hair... instead of these ugly, thick spikes (no insult intended). All of this took 122.18M of memory from the system when rendering the "Path Trace Sample". Yet my bottleneck laptop using a CPU from 2005 only has _4GB_ of RAM. And lag is a good thing in this case. Blender is not the kind of program to have everything exported and pre-rendered all at once. If there was no lag, it would be in a program that let you "look" at the model, not edit it.

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MiriamAHoyt almost 10 years ago

I'm always impressed by people who can competently handle particle hair.

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MrEl over 9 years ago

Compared to modeling a model from scratch. Particle hair doesn't seem hard at all from what I've learned. Because it's not like you're *placing* every single hair manually. Blender handles all of that for you by spawning particles over materials/faces you highlight randomly. At least, that's how I assumed you created hair in Blender. The behind the scenes in Kung-Fu Panda where they talk about how much work they put in the hair physics made it sound like they _individually_ created each hair on each character.

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MrEl over 9 years ago

I'll figure it out eventually but where do I find her clothes? *A Few Moments Later* Found it, completely by accident. You know those dots in the grid right next to the word "Global" (Transforms orientation). Ironically so, I always questioned why they were there in the first place. Tiny controls like that makes me feel like they aren't important. Turns out, they select preset "layers" of different skins to the object. Aren't I lucky!

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RobotHare27 about 7 years ago

Pretty hot if I do say so myself.

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Captaincorpse172 over 6 years ago

how did you create the lighting effects to use flare streaks after its rendered

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Upergrade almost 5 years ago

theres no textures

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MirceaKitsune over 4 years ago

Weird: Textures should be packed into the blend file. I remember it worked flawlessly when I posted this. Could a Blender update have broken it?

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bayoi over 4 years ago

cycles render has no textures? (i'm on 2.79)

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thenulled_1792211 over 3 years ago

i recognize this type of model from... somewhere...

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StormBlaZ almost 3 years ago

excuse me but how to get the nodes back on for the textures???

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StormBlaZ almost 3 years ago

excuse me but how to get the nodes back on for the textures???

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The_best_user112 about 2 years ago

There are no textures. It's all white.

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