Plane. To the heights of the bound object (in my case a cylinder). Take the image and make a map of displacements and applied through modificator to the plane. And then only have to do the texturing.
Pretty cool. Let's see, plane heavily subdivided, small cubes applied via dupliverts.
Final render texture (also cool) used as a displace map to affect height of dupliverts?
Hi, this is awesome. I made a background using your file, I hope you don't mind , off course all credits go to you.Here's the link: [Link](http://niosdark.deviantart.com/art/Abstract-Cubic-Wallpaper-680416841?ga_submit_new=10%3A1494708663) Thx!
Comments (9)
Very cool, looks pretty attractive! How did you make this?
Plane. To the heights of the bound object (in my case a cylinder). Take the image and make a map of displacements and applied through modificator to the plane. And then only have to do the texturing.
Pretty cool. Let's see, plane heavily subdivided, small cubes applied via dupliverts. Final render texture (also cool) used as a displace map to affect height of dupliverts?
Yes, exactly. Taken the image and made it a displacement map and applied to the plane, and then stretched the image as texture
Wow well done
__WOW__, really cool! Thank you for sharing :D Cheers, Rex
thank you for rating)
Hi, this is awesome. I made a background using your file, I hope you don't mind , off course all credits go to you.Here's the link: [Link](http://niosdark.deviantart.com/art/Abstract-Cubic-Wallpaper-680416841?ga_submit_new=10%3A1494708663) Thx!
How the cube become like a particles system?
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