Barrel Variation

Description

Barrel for Rum, or for anything You want :)
Feel free to use this at Your convenience

Comments (11)

S
spenny almost 10 years ago

well done, I might just have a glass ;)

V
valangdance almost 10 years ago

Cheers ! :)

D
DaedalJS almost 10 years ago

i upvoted in the end because it's a beautiful model with great materials. i was on the fence though because most of the parts of this seem needlessly high poly to me. the "wood" bits are certainly a decent polycount. the flat end caps could have done without quite as many polygons as they have but the curved planks are a brilliant example of using the right amount of polygons for the job. the metal parts on the other hand seem to have quite a bit more polygons than they need. especially the base that the barrel is resting on.

M
muerezombie77 almost 10 years ago

great realism, thanks for sharing !!

V
valangdance almost 10 years ago

You're welcome :)

M
mattakkione almost 10 years ago

Wow, very nice shaders....how did you get to use the IOR as a fresnel effect? Very nice model too. :)

V
valangdance almost 10 years ago

Thank You :) fresnel node contain ior value , but, maybe i don't understand your question correctly :)

M
mattakkione almost 10 years ago

Sorry my bad: how did you got the idea to use the IOR to simulate the fresnel effect?

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valangdance almost 10 years ago

From Youtube tutorials ... somewhere...about simplest shader setup :)

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makemetopology over 8 years ago

I'm learning about textures. how was this made? from substance painter?

C
Captain_1598808 about 3 years ago

Thanks for sharing.

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