Pokemon pokeballs scene , render in cycles. let's catch em all!!
Cool, but I don't think we need so many poke balls here
I wanted to show dynamic material texturing. so i needed more than one ball and you know, you have never enough pokeballs.
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by rambiert
by dkrav
by CrispKaptain
by WBlacker
Comments (2)
Cool, but I don't think we need so many poke balls here
I wanted to show dynamic material texturing. so i needed more than one ball and you know, you have never enough pokeballs.
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