Cracked brick wall cycles material

Description

This material contains 2048x2048 normal and height maps, the diffuse color is made by color ramp. You can tweak the color, glossyness, displacement amout by default.

Comments (5)

R
rvwsr over 9 years ago

It would work better if you plugged the output of the normal image texture into the Normal Map converter, and then into the two color shaders. Connecting an image texture directly to a shader's Normal input doesn't do much.

K
kirushapojar over 9 years ago

Thanks for advice, it's looks better indeed.

A
ADAMSPEAK over 9 years ago

nice job! very good material.

K
kirushapojar over 9 years ago

thanks

X
xBlend2 over 9 years ago

For the normal and height map images I would set the nodes to "non-color data".

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