HighQuality LowRes Rock

Description

6000 Tris with Detail of 500.000 (usable for game engines)
Diffuse Texture + AO Texture + Normal map + Speccular map
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in 4096px resolution.
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Packed into the Blender file 100% working!

Rotating realtime:
facebook.com/lucas.georg.9/videos/10206988903983241/

Made this in Sculptmode with 500.000 Faces made a copy with a decimate modifier to loose facecount this results in a facecount of a several thousands. Painted the diffusetexture and speccular myself and baked the normal from the highres model also addes detailnormal by using the diffuse and a normal overlay layer. Hope You like the work and can use it efficently. Had two days of work with that.
Greets Luke

Comments (4)

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LucasGeorg over 9 years ago

Has someone allready tested it?

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LucasGeorg over 9 years ago

I recognized visible seams in the normalmap like its plane normals on the seams. this happend when i combined main and detail normal i will fix it by texture paint cloned from the normal map on the seams and reupload it. Greets

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OmegaLynx over 8 years ago

Good model and _amazing_ texturing, good work my dude

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LucasGeorg over 8 years ago

Thanks!

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