Hmm..when I open this in 2.8 I don't see any connection between the mesh and the rig? So yes, there is a model and there is a rig in the blend but they are not connected or "skinned" at all.
in object mode grab the mesh ,hold "Shift" then select the armature . press "control p -with automatic weights" than parent the eyes to the headbone "keep offset". now it should work.
You can also model your own spider to use this rig.
Feel free.
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Hmm..when I open this in 2.8 I don't see any connection between the mesh and the rig? So yes, there is a model and there is a rig in the blend but they are not connected or "skinned" at all.
in object mode grab the mesh ,hold "Shift" then select the armature . press "control p -with automatic weights" than parent the eyes to the headbone "keep offset". now it should work. You can also model your own spider to use this rig. Feel free.
wow creepy!!
thanks :)
cool
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