Silvertip Reef Shark

Description

Low to medium poly Silvertip Reef Shark rigged. Game ready, originally designed to be used in Unity. This is one of my first animals I did a while back.

Comments (2)

M
mramshaw over 9 years ago

[I gave your blend a thumbs-up, what follows is meant to be helpful. Feel free to ignore it.] I've modelled and rigged a shark or two, so I thought I'd give yours a look. Nice model, looks like some texture issues (I'd have to check references) - no big deal. If you don't have MeshLint installed, do a search for meshlint.py and install it. There are a couple of Tris at the tip of the lower jaw, don't think these can be fixed. Lots of non-manifold verts (Claspers? 2/3 along bottom edge) which can be a problem when weight-painting. [I'd guess you didn't enable 'Clipping' on your mirror modifier at the start.] You don't need to apply Modifiers to export an FBX to Unity, so I wouldn't apply them. Then there are some options for the SubSurf level. I *would* apply the Mirror mod however, a finished model *should* have some assymetry. Anyhow, thanks for sharing and feel free to take these comments for whatever they are worth.

M
Marcopolo9442 over 9 years ago

I appreciate the detailed feedback, thank you. This is one of the first critters I did a few years back, didn't even realize or remember I forgot to apply clipping to the mirror modifier.

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