360° Render using an Equirectangular Camera Setup

Description

Afre modeling the Expostand I used an Equirectangular Camera setup to achieve the 360° output. This was then adjusted to have a RICOH theta S. Camera Metadata tag to view in Facebook and Co.

Comments (3)

M
mramshaw over 9 years ago

Interesting, looks like dual sensors of 1/2.3 inches at 12 mega-pixels each (your sensor is set to 32mm). Probably not important, as long as your F-stop is set really high, which yours is (f/128). Personally, I'd set the camera's X rotation to 90 and the Y rotation to 0. Height to about 1.6 meters. The sample footage I saw showed edge-mapping artifacts so if you want to be realistic, use Mirror Ball!

G
GetRenderedNow over 9 years ago

Thanks for the tip, will give it a try.

M
mramshaw over 9 years ago

If you're talking about the Mirror Ball thing, that was a joke! For any use I've come up with, Equirectangular is always better than Mirror Ball. No, in the footage I saw, there was band around 180 degrees where the merge was done badly. Interesting how it could clone itself (i.e. the camera) out of it's footage too.

Sign in to leave a comment.