Description
Response to a request: [Collision detection in bone physics](http://www.blendswap.com/requests/view/704).
Rigged using rigid bodies and empties. Can be used to rig ropes, cables etc. [Video](https://www.youtube.com/watch?v=f_Ct6SvPr_s) of usage example.
+ To help you easily set the rig up into some initial position, I built a simple IK rig, which can be found on the first layer.
+ If you want to freeze one or both ends of the rig, set the end rigid bodies' type to *passive*
+ If you want *pin* one or both ends to a bone/object, set the end rigid bodies' type to *passive*, check *animated* and *parent them* to a bone/object of your choice.
Rope physics with collisions
Scene
A
archived
Uploaded over 9 years ago
- Downloads
- 451
- Likes
- 8
- License
- CC0
- Category
- Simulations
- Blender Version
- 2.7x
- Render Engine
- Cycles
- File Size
- 331 KB
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