Description
This .blend contain a node group that allow to convert your normal map into a cavity map. I have improved the original node setup made by DerekWatts (member of BlenderArtists) to allow you to easily tweak the pixel radius to get thicker edges and to invert the Y channel. If you have baked a normal map in -Y for Unreal 4 set the value +Y axis on 0.
To use it you need a good normal map and edge padding to avoid getting artefacts and visible seams.
Normal to Cavity node
3D Model
L
Linko
Uploaded over 9 years ago
- Downloads
- 83
- Likes
- 3
- License
- CC-BY
- Category
- Miscellaneous Objects
- Blender Version
- 2.7x
- Render Engine
- Blender Internal
- File Size
- 84.5 KB
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