Description
My first [female character](https://www.youtube.com/watch?v=W78pn3bBkHw) made from ground up. My primary goal was to not fall into the uncanny valley. I planned to use it but it turned out less interesting than I anticipated.
Feel free to use it for any game or animation project of yours or just get inspired by my real-time shaders. If you do find it useful, let me know. :)
|Pros|Cons|
|---|---|
|BGE friendly|No facial rig / shape keys|
|Colorable clothes|Hair mesh is fairly dense (~5000 faces)|
|3 Multires detail levels|Transparent mats glitch out in viewport|
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Other blends used in this blend (both are mine):
* [Real-time eyeball](http://www.blendswap.com/blends/view/87621)
* [Slip-on shoes](http://www.blendswap.com/blends/view/87245)
[BA development thread](https://blenderartists.org/forum/showthread.php?413553-Liz)
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