Description
If you have ever tried to bake normals in Blender using Cycles render engine, you probably noticed the following behavior: the bake process uses only information from the mesh geometry and ignores normal variations created by your material. It means that if you use normal map and/or bump map, they are not taken into account.
So I created a Cycles node called Normal to Map to bake normals from material. Very useful when you want to create a single normal texture from a complex node set.
All usage instructions are included in the blend file with the node. You can read more at
http://digicreatures.net/articles/cycles-normal-baking.html
Normal to map (advanced normal baking in Cycles)
Material
D
digicreatures
Uploaded almost 9 years ago
- Downloads
- 120
- Likes
- 7
- License
- CC0
- Category
- Materials
- Blender Version
- 2.7x
- Render Engine
- Cycles
- File Size
- 98.3 KB
Comments (1)
Simply brilliant.
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