Description
A procedural hexagonal grid I put together with animation nodes. I add a few general labels to the node tree, but I'm open to clarifying things further if you have any questions.
The PBR shader was made from Blender Guru's YouTube tutorial.
Filmic Blender and Cycles were used for rendering.
Hex Grid Flow
3D Model
T
Talkeron
Uploaded over 8 years ago
- Downloads
- 170
- Likes
- 4
- License
- CC-BY
- Category
- Miscellaneous Objects
- Blender Version
- 2.7x
- Render Engine
- Cycles
- File Size
- 350 KB
Comments (4)
can u manage the flow with drivers or proxies ?
Sure thing! With my limited experience working with drivers, I can definitely see how the movement of the objects could be controlled using them. I just chose to use Animation Nodes for this because it makes working with a large number of objects much simpler.
cuz that'd be slick
Nice work. This won't work with AN 2,1, right?
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