Rigged Man basemesh

Description

Based on this https://www.blendswap.com/blends/view/18446 (using rigify)
Basic weight painting and corrective smoothing is applied before the multiresolution modifier.
This model is intended to be used as a basemesh for modeling outfits and armors for example. topology isn't modified, so it may not be very suitable (especially around the eyes), you may need to do manual retopology depending on your project
note : The anatomy is by no means perfect.

Comments (4)

W
WickThrill 2.0 over 5 years ago

Can you give me a version with eyes and hair?

1
12jskan about 2 years ago

How do you import it into blender

P
pineapp1es about 1 year ago

You have to append the collection from the .blend file into your open project.

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